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Monday, May 18, 2009

Microprocessor

A microprocessor incorporates most or all of the functions of a central processing unit (CPU) on a single integrated circuit (IC). The first microprocessors emerged in the early 1970s and were used for electronic calculators, using binary-coded decimal (BCD) arithmetic on 4-bit words. Other embedded uses of 4- and 8-bit microprocessors, such as terminals, printers, various kinds of automation etc, followed rather quickly. Affordable 8-bit microprocessors with 16-bit addressing also led to the first general purpose microcomputers in the mid-1970s.

Computer processors were for a long period constructed out of small and medium-scale ICs containing the equivalent of a few to a few hundred transistors. The integration of the whole CPU onto a single VLSI chip therefore greatly reduced the cost of processing capacity. From their humble beginnings, continued increases in microprocessor capacity have rendered other forms of computers almost completely obsolete (see history of computing hardware), with one or more microprocessor as processing element in everything from the smallest embedded systems and handheld devices to the largest mainframes and supercomputers.

Since the early 1970s, the increase in capacity of microprocessors has been known to generally follow Moore's Law, which suggests that the complexity of an integrated circuit, with respect to minimum component cost, doubles every two years. In the late 1990s, and in the high-performance microprocessor segment, heat generation (TDP), due to switching losses, static current leakage, and other factors, emerged as a leading developmental constraint.

Wednesday, March 4, 2009

Graphic Card

Graphic Card...

A video card, also known as a graphics accelerator card, display adapter, or graphics card, is a hardware component whose function is to generate and output images to a display. It operates on similar principles as a sound card or other peripheral devices.

The term is usually used to refer to a separate, dedicated expansion card that is plugged into a slot on the computer's motherboard, as opposed to a graphics controller integrated into the motherboard chipset. An integrated graphics controller may be referred to as an "integrated graphics processor" (IGP).

Some video cards offer added functions, such as video capture, TV tuner adapter, MPEG-2 and MPEG-4 decoding, FireWire, mouse, light pen, and joystick connectors, or even the ability to connect multiple monitors.

A common misconception regarding video cards is that they are strictly used for video games; a misconception that companies take advantage of in order to sell their products by advertising their products as if they were in fact video consoles. Video cards instead have a much broader range of capability. Being specialized for video, output video cards improve what a computer monitor displays. As well, they play a very important role for graphic designers and 3D animators, who tend to require optimum displays for their work as well as faster rendering in order to efficiently tone up their work.

Video cards are not used exclusively in IBM type PCs; they have been used in devices such as Commodore Amiga (connected by the slots Zorro II and Zorro III), Apple II, Apple Macintosh, Atari Mega ST/TT (attached to the MegaBus or VME interface), Spectravideo SVI-328, MSX, and in video game consoles.

Motherboards

Motherboards....


Most computer motherboards produced today are designed for IBM-compatible computers, which currently account for around 90% of global personal computer sales[citation needed]. A motherboard, like a backplane, provides the electrical connections by which the other components of the system communicate, but unlike a backplane, it also hosts the central processing unit, and other subsystems and devices.

Motherboards are also used in many other electronics devices.

A typical desktop computer has its microprocessor, main memory, and other essential components on the motherboard. Other components such as external storage, controllers for video display and sound, and peripheral devices may be attached to the motherboard as plug-in cards or via cables, although in modern computers it is increasingly common to integrate some of these peripherals into the motherboard itself.

An important component of a motherboard is the microprocessor's supporting chipset, which provides the supporting interfaces between the CPU and the various buses and external components. This chipset determines, to an extent, the features and capabilities of the motherboard.

Modern motherboards include, at a minimum:

  • sockets (or slots) in which one or more microprocessors are installed[3]
  • slots into which the system's main memory is installed (typically in the form of DIMM modules containing DRAM chips)
  • a chipset which forms an interface between the CPU's front-side bus, main memory, and peripheral buses
  • non-volatile memory chips (usually Flash ROM in modern motherboards) containing the system's firmware or BIOS
  • a clock generator which produces the system clock signal to synchronize the various components
  • slots for expansion cards (these interface to the system via the buses supported by the chipset)
  • power connectors flickers, which receive electrical power from the computer power supply and distribute it to the CPU, chipset, main memory, and expansion cards.[4]
The Octek Jaguar V motherboard from 1993.[5] This board has 6 ISA slots but few onboard peripherals, as evidenced by the lack of external connectors.

Additionally, nearly all motherboards include logic and connectors to support commonly-used input devices, such as PS/2 connectors for a mouse and keyboard. Early personal computers such as the Apple II or IBM PC included only this minimal peripheral support on the motherboard. Occasionally video interface hardware was also integrated into the motherboard; for example on the Apple II, and rarely on IBM-compatible computers such as the IBM PC Jr. Additional peripherals such as disk controllers and serial ports were provided as expansion cards.

Given the high thermal design power of high-speed computer CPUs and components, modern motherboards nearly always include heatsinks and mounting points for fans to dissipate excess heat.

CPU sockets

Main article: CPU socket

Integrated peripherals

Block diagram of a modern motherboard, which supports many on-board peripheral functions as well as several expansion slots.

With the steadily declining costs and size of integrated circuits, it is now possible to include support for many peripherals on the motherboard. By combining many functions on one PCB, the physical size and total cost of the system may be reduced; highly-integrated motherboards are thus especially popular in small form factor and budget computers.

For example, the ECS RS485M-M,[6] a typical modern budget motherboard for computers based on AMD processors, has on-board support for a very large range of peripherals:

Expansion cards to support all of these functions would have cost hundreds of dollars even a decade ago, however as of April 2007 such highly-integrated motherboards are available for as little as $30 in the USA.

Peripheral card slots

A typical motherboard of 2007 will have a different number of connections depending on its standard. A standard ATX motherboard will typically have 1x PCI-E 16x connection for a graphics card, 2x PCI slots for various expansion cards and 1x PCI-E 1x which will eventually supersede PCI.

A standard Super ATX motherboard will have 1x PCI-E 16x connection for a graphics card. It will also have a varying number of PCI and PCI-E 1x slots. It can sometimes also have a PCI-E 4x slot. This varies between brands and models.

Some motherboards have 2x PCI-E 16x slots to allow more than 2 monitors without special hardware or to allow use of a special graphics technology called SLI (for Nvidia) and Crossfire (for ATI). These allow 2 graphics cards to be linked together to allow better performance in intensive graphical computing tasks such as gaming and video editing.

As of 2007, virtually all motherboards come with at least 4x USB ports on the rear with at least 2 connections on the board internally for wiring additional front ports that are built into the computers case. Ethernet is also included now. This is a standard networking cable for connecting the computer to a network or a modem. A sound chip is always included on the motherboard to allow sound to be output without the need for any extra components. This allows computers to be far more multimedia based than before. Cheaper machines now often have their graphics chip built into the motherboard rather than a separate card.

Temperature and reliability

Motherboards are generally air cooled with heat sinks often mounted on larger chips, such as the northbridge, in modern motherboards. If the motherboard is not cooled properly, then this can cause the motherboard to crash. Passive cooling, or a single fan mounted on the power supply, was sufficient for many desktop computer CPUs until the late 1990s; since then, most have required CPU fans mounted on their heatsinks, due to rising clock speeds and power consumption. Most motherboards have connectors for additional case fans as well. Newer motherboards have integrated temperature sensors to detect motherboard and CPU temperatures, and controllable fan connectors which the BIOS or operating system can use to regulate fan speed. Some higher-powered computers (which typically have high-performance processors and large amounts of RAM, as well as high-performance video cards) use a water-cooling system instead of many fans.

Some small form factor computers and home theater PCs designed for quiet and energy-efficient operation boast fan-less designs. This typically requires the use of a low-power CPU, as well as careful layout of the motherboard and other components to allow for heat sink placement.

A 2003 study[7] found that some spurious computer crashes and general reliability issues, ranging from screen image distortions to I/O read/write errors, can be attributed not to software or peripheral hardware but to aging capacitors on PC motherboards. Ultimately this was shown to be the result of a faulty electrolyte formulation.[8]

For more information on premature capacitor failure on PC motherboards, see capacitor plague.

Motherboards use electrolytic capacitors to filter the DC power distributed around the board. These capacitors age at a temperature-dependent rate, as their water based electrolytes slowly evaporate. This can lead to loss of capacitance and subsequent motherboard malfunctions due to voltage instabilities. While most capacitors are rated for 2000 hours of operation at 105 °C,[9] their expected design life roughly doubles for every 10 °C below this. At 45 °C a lifetime of 15 years can be expected. This appears reasonable for a computer motherboard, however many manufacturers have delivered substandard capacitors,[citation needed] which significantly reduce life expectancy. Inadequate case cooling and elevated temperatures easily exacerbate this problem. It is possible, but tedious and time-consuming, to find and replace failed capacitors on PC motherboards; it is less expensive to buy a new motherboard than to pay for such a repair.[citation needed]

Form factor

microATX form factor motherboard

Motherboards are produced in a variety of sizes and shapes ("form factors"), some of which are specific to individual computer manufacturers. However, the motherboards used in IBM-compatible commodity computers have been standardized to fit various case sizes. As of 2007, most desktop computer motherboards use one of these standard form factors—even those found in Macintosh and Sun computers which have not traditionally been built from commodity components.

Laptop computers generally use highly integrated, miniaturized, and customized motherboards. This is one of the reasons that laptop computers are difficult to upgrade and expensive to repair. Often the failure of one laptop component requires the replacement of the entire motherboard, which is usually more expensive than a desktop motherboard due to the large number of integrated components.

Nvidia SLI and ATI Crossfire

Nvidia SLI and ATI Crossfire technology allows 2 or more of the same series graphics cards to be linked together to allow a faster graphics experience. Almost all medium to high end Nvidia cards and most high end ATI cards support the technology.

They both require compatible motherboards. There is an obvious need for 2x PCI-E 16x slots to allow 2 cards to be inserted into the computer. The same function can be acheived in 650i motherboards by NVIDIA, with a pair of x8 slots. Originally, tri-Crossfire was achieved at 8x speeds with 2 16x slots and 1 8x slot albeit at a slower speed. ATI opened the technology up to Intel in 2006 and such all new Intel chipsets support Crossfire.

SLI is a little more proprietary in its needs. It requires a motherboard with Nvidia's own NForce chipset series to allow it to run (exception: Intel X58 chipset).

It is important to note that SLI and Crossfire will not usually scale to 2x the performance of a single card when using a dual setup. They also do not double the effective amount of VRAM or memory bandwidth.

History

Prior to the advent of the microprocessor, a computer was usually built in a card-cage case or mainframe with components connected by a backplane consisting of a set of slots themselves connected with wires; in very old designs the wires were discrete connections between card connector pins, but printed-circuit boards soon became the standard practice. The central processing unit, memory and peripherals were housed on individual printed circuit boards which plugged into the backplane.

During the late 1980s and 1990s, it became economical to move an increasing number of peripheral functions onto the motherboard (see above). In the late 1980s, motherboards began to include single ICs (called Super I/O chips) capable of supporting a set of low-speed peripherals: keyboard, mouse, floppy disk drive, serial ports, and parallel ports. As of the late 1990s, many personal computer motherboards support a full range of audio, video, storage, and networking functions without the need for any expansion cards at all; higher-end systems for 3D gaming and computer graphics typically retain only the graphics card as a separate component.

The early pioneers of motherboard manufacturing were Micronics, Mylex, AMI, DTK, Hauppauge, Orchid Technology, Elitegroup, DFI, and a number of Taiwan-based manufacturers.

Popular personal computers such as the Apple II and IBM PC had published schematic diagrams and other documentation which permitted rapid reverse-engineering and third-party replacement motherboards. Usually intended for building new computers compatible with the exemplars, many motherboards offered additional performance or other features and were used to upgrade the manufacturer's original equipment.

The term mainboard is archaicly applied to devices with a single board and no additional expansions or capability. In modern terms this would include embedded systems, and controlling boards in telvisions, washing machines etc. A motherboard specifically refers to a printed circuit with the capability to add/extend its performance/capabailities with the addition of "daughterboards".

Computer Virus




Computer Virus...

A computer virus is a program or segment of executable computer code that is designed to reproduce itself in computer memory and, sometimes, to damage data. Viruses are generally short programs; they may either stand-alone or be embedded in larger bodies of code. The term "virus" is applied to such code by analogy to biological viruses, microorganisms that force larger cells to manufacture new virus particles by inserting copies of their own genetic code into the larger cell's DNA. Because DNA can be viewed as a data-storage mechanism, the parallel between biological and computer viruses is remarkably exact.

Many viruses exploit computer networks to spread from computer to computer to computer, sending themselves either as e-mail messages over the Internet or directly over high-speed data links. Programs that spread copies of themselves over network connections of any kind are termed "worms," to distinguish them from programs that actively copy themselves only within the memory resources of a single computer. Some experts have sought to restrict the term "virus" to self-replicating code structures that embed themselves in larger programs and are executed only when a user runs the host program, and to restrict the term "worm" to stand-alone code that exploits network connections to spread (as opposed to, say, floppy disks or CD ROMs, which might spread a virus). However, virus terminology has shifted over the last decade, as computers that do not communicate over networks have become rare. So many worm/virus hybrids have appeared that any distinction between them is rapidly disappearing. In practice, any software that replicates itself may be termed a "virus," and most viruses are designed to spread themselves over the Internet and are therefore "worms."

A program that appears to perform a legitimate or harmless function, but is in fact designed to propagate a virus is often termed a Trojan Horse, after the hollow, apparently-harmless, giant wooden horse supposedly used by the ancient Greeks to sneak inside the walls of Troy and overthrow that city from within. Another interesting subclass of viruses consists of chain letters that purport to warn the recipient of a frightening computer virus currently attacking the world. The letter urges its recipient to make copies and send them to friends and colleagues. Such hoax letters do not contain executable code, but do exploit computerized communications and legitimate concern over real, executable-code viruses to achieve self-replication, spread fear, and waste time. Chain letters have also been used as carriers for executable viruses, which are attached to the chain letter as a supposedly entertaining or harmless program (e.g., one that will draw a Christmas card on the screen).

The first "wild" computer viruses, that is, viruses not designed as computer-science experiments but spreading through computers in the real world, appeared in the early 1980s and were designed to afflict Apple II personal computers. In 1984, the science fiction book Necromancer, by William Gibson, appeared; this book romanticized the hacking of giant corporate computers by brilliant freelance rebels, and is thought by some experts to have increased interest among young programmers in writing real-world viruses. The first IBM PC computer viruses appeared in 1986, and by 1988 virus infestations on a global scale had become a regular event. An anti-virus infrastructure began to appear at that time, and anti-virus experts have carried on a sort of running battle with virus writers ever since. As anti-virus software increases in sophistication, however, so do viruses, which thrive on loopholes in software of ever-increasing complexity. As recently as January 28, 2003, a virus dubbed "SQL Slammer" (SQL Server 2000, targeted by the virus, is a large software package run by many businesses and governments) made headlines by suspending or drastically slowing Internet service for millions of users worldwide. In the United States alone, some 13,000 automatic teller machines were shut down for most of a day.

All viruses cause some degree of harm by wasting resources, that is, filling a computer's memory or, like SQL Slammer, clogging networks with copies of itself. These effects may cause data to be lost, but some viruses are designed specifically to delete files or issue a physically harmful series of instructions to hard drives. Such viruses are termed destructive. The number of destructive viruses has been rising for over a decade; in 1993 only about 10% of viruses were destructive, but by 2000 this number had risen to 35 percent.

Because even nonmalicious or nondestructive viruses may clog networks, shut down businesses or Web sites, and cause other computational harm (with possible real-world consequences, in some cases), both the private sector and governments are increasingly dedicating resources to the prevention, detection, and defeat of viruses. Twenty to 30 new viruses are identified every day, and over 50,000 viruses have been detected and named since the early 1980s, when computers first became integrated with the world economy in large numbers. Most viruses are written merely as egotistical pranks, but a successful virus can cause serious losses. The ILOVEYOU virus that afflicted computers globally in May, 2000 is a dramatic recent case that illustrates many of the properties of viruses and worms.

The ILOVEYOU virus was so named because in its most common form (among some 14 variants) it spread by looking up address-book files on each computer it infected and sending an e-mail to all the addresses it found, including a copy of itself as an attachment named LOVE-LETTER-FOR-YOU.TXT.VBS. ("VBS" stands for Visual Basic Script, a type of file readable by World Wide Web browsers.) If a recipient of the e-mail opened the attachment, the ILOVEYOU virus code would run on their computer, raiding the recipient's address book and sending out a fresh wave of e-mails to still other computers.

ILOVEYOU first appeared in Asia on May 4, 2000. Designed to run on PC-type desktop computers, it rapidly spread all over the world, infecting computers belonging to large corporations, media outlets, governments, banks, schools, and other groups. Many organizations were forced to take their networks off line, losing business or suspending services. The United States General Accounting Office later estimated that the losses inflicted by the ILOVEYOU virus may have totaled $10 billion worldwide. Monetary losses occurred because of lost productivity, diversion of staff to virus containment, lost business opportunities, loss of data, and loss of consumer confidence (with subsequent loss of business).

National security may also be threatened by computer viruses and similar software objects. During the ILOVEYOU incident, the U.S. Department of Health and Human Services was disrupted for many hours. An official of the department stated that if a biological out-break had occurred simultaneously with this 'Love Bug' infestation, the health and stability of the nation would have been compromised with the lack of computer network communication. An official at the U.S. Department of Defense stated that so many personnel had to be shifted from their primary responsibilities to deal with ILOVEYOU that if the incident had continued much longer, reservists would have had to be called up. All this damage, and more, was accomplished by a virus not even especially designed to do so. Governments are, therefore, concerned that specially designed viruses and other forms of cyberattack may be used deliberately by hostile governments or terrorist groups to cripple the military or the economy. The U.S. National Security Agency has stated that at least 100 governments are developing viruses and other cyberweapons, as well as terrorist groups. To counter such threats, the U.S. government has established a National Infrastructure Protection Center in the Federal Bureau of Investigation. Its mission is to serve as the central federal point for coordinating information on threats to infrastructure, including threats (such as viruses) to computers and telecommunications networks.

Tuesday, January 27, 2009

"Why Is An Education Important To My Future?"

My future is a place where i have to spend the rest of my life. I have many experiencesto look
forward to and enjoy. Education plays a very important role in making my life inthe future as
complete and fulfilling as possible. In my future, I have to face many obstacle to obtained my goal. I will want to have a beautiful home, a good car, get married, have children and many other thing that could make my life better and comfortable cause the possibilities are endless. I would like to children that are in troubled situations and encourage them that there is hope. I want to travel the world and see new places and different cultures. I want to know how technology works. I want to be involved.


How can I accomplish these things? Well, there are 2 paths that I can follow. The first option is if I don't consider going to college, I can leave high school and begin working in a difficult job with
minimum pay, if I can even find one. This job will cause me to work longer hours, giving me less
time. Ican probably rent an apartment and only go to it in between work shifts. I will have less
time to look for a wife and get married. Children are now completely out of question because
they need a great amount of time and they are very expensive. I will not be able to take vacation
time to see the world as I would like because I do not have plenty of time and the bills are piled
high. My low paying job has caused me to lose the important times of my life and my dreams are
shattered.


The other path I can take is getting a college education. I can graduate from high school and
begin my life as a college in the city or area I desire. I can learn many new things in and out of
the classroom. I can meet new people and have fun as well. I can receive my knowledge and
degrees and work where I want to work. I will be able to have time and ability to show the
children how important an education really is and become a positive role model to them. I will
now be able to complete all my dreams and goals. I know that college will offer me a wonderful
experiences with endless opportunity. I will show every person that has ever helped me, that
their efforts have paid off on me.


As the conclusion, education is important to the future because it is the true line between living a
full life with all my dreams at my fingertips, and living in a comfortable life.